Wednesday 9 April 2014

Week 11 - 27th March - Cont. stop motion notes

Character Animation:
Careful not to make the timing too even – there should be planning and rhythm to these movements
Some close together, some far apart, and when appropriate, grinding to a halt, not moving at all and settling into a hold.

Timing:
If holding character> MAX 2-3 seconds
-       Should be broken up by a blink or subtle secondary animation
Should start moving your character no earlier than eight-frame hold
Holds should always be MIN of 6 frames

Arcs:
Follow arcs in all movements!
Think about overlapping
Think: signal triggered by brain, sending that signal through the body. Whats closest to the brain moves first.

Anticipation:
Easing in and out

Performance:
Think of your character and who he is…
What ever goes on inside your characters head will affect how it moves and performs on the outside!

My character:
-        Old/frail
-        Sad/depressed through loss
Slower movements, close together, requires more frames!

When acting out your character bare in mind the following:

-       Who is the character?
o   An old man who has suffered the loss of his wife and relives his memories through their memory book as he takes his last breathe of life.
-       What mood is he in?
o   Sad/depressed, but reminiscing on happy times with his wife as he looks through their memory book
-       What is he doing in the scene and why?
o   Looking through a memory book of him and his wife as he misses her dearly
-       What happened right before this scene took place?
o   He went to pick up the book and just sat down in his chair
-       How does the character feel about what is going on?
o   He’s sad that he is alone and his wife is no longer with him but is enjoying looking back on his memories.

Study other animations- look closely at the acting choices> when you notice a good performance, what makes it good?

Always important to think about movements that may occur and to make sure there is enough negative space around the character to make this happen.
-       
       Could be applied to Spirit character scene going into book?
Think what sort of movements will suit your character

Pose-test:
Also known as pop-through
Key poses> idea is to block out a practice run of what the animation might look like in the final.

Visual Effects:
Look at Ray Harryhausen’s films
The goal for any film should be to create inspiration!
Don’t use VFX just for the sake of it- don’t draw attention to them, they should serve the story!

Film Compositing:
Blue/Green screen
Which colour is more present in the set?
-       More or less the same amount of blue and green in the set… does this mean it won’t work?

Motion Blur:
Ron Cole technique:
Created at least 3 copies of each animated scene; he then removed the 1st frame from the 1st copy, the first 2 frames from the 2nd copy, and then left the 3rd as it is.
Then layered together, ad the opacity was altered in each of the layers.
Overlapping each other, centre being the most visible.

Another technique is using the smudge tool and Gaussian blur in Photoshop.


**An effective blur should follow the objects path of action.

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